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Kerbal space program 1.1.3
Kerbal space program 1.1.3








kerbal space program 1.1.3

Save your settings, then start the sorting, and now all of those "flying over" contracts will vanish!Īs another handy feature, you can just not get part test contracts at all! When you click on a contract type, just click the "Reject" button, and it will turn into an "Accept" button, letting you know that the type is now rejected, and you have the ability to accept the type again at any time. If you don't like those pesky Part testing while flying over a planet contracts, it's simple! Just click on PartTest tab, then go to Blacklist Strings, then type into the box "flying over" (be careful, it's case sensitive!) and then add in the string to the blacklist. You can do this for funds, science, reputation, contract parameters, bodies, and strings! So since you had a minimum requirement of 60 science upon completion, all those little contracts with 12 science and 5 science go poof. When it sorts the contracts, it'll check all the conditions of the contract to match all the numbers and letters you gave it. Now after you save that up, you can start sorting your contracts! What Contract Filter allows you as the user to do, is to configure how you want each type of contract to be when you accept it or reject it.įor example, if you need 60 science to get that next node, and you know there's going to be contracts with a reward of 60 science, then you can click on the type of contract you want to receive, whether it's Part Testing, Collecting Science, ISRU contracts, Body Surveys, or Science Gatherings, then you scroll to the textbox for minScienceComplete and put that from 0 to 60. added 8 new city variants ranging from 10x10 to 60圆0 to facilitate the distrembution of the kerbin network of cities. this is a developers release, cities have not been placed they are just in a collection west of ksc. Start Project Mods Shareables Missions All Mods Propulsion Command and Control Structural and Aerodynamic Science Miscellaneous Physics Ship Systems Resources Gameplay Utility and Navigation Sub-Assembly Parts Pack Twitch Integration All Resources.

kerbal space program 1.1.3

SilverFox has graciously allowed me to take the mod over. Version 0.3.0 for Kerbal Space Program 1.8.1.

  • Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International Public License.Welcome to Contract Filter! This mod was created as a "more extensive" version of Rejector by SilverFox.
  • cover for exposed ports, with a pretty boring logo.
  • Second Ion Engine with (ion plume effect).
  • Ion engine ( uses proportionally small amount of xenon gas for large/isp thrust) - quite unrealistic but fits more within the STAR WARS universe.
  • Bracket radiator points to hold panels and dissipate heat.
  • small arm connection with – xenon, liquid fuel and oxidizer tank as well as four connection points.
  • Mods 642,301 Downloads Last Updated: Game Version: 0.25 Download Install Description Files Images Relations COMING VERY SOON.
  • Interceptor style "solar" panels (will generate electricity at night - at least two NEEDED to operate Ion Engine.) Version 1.2.1 for Kerbal Space Program 1.2.2. 1.1.3 Astronomers Visual Pack - BEYOND KERBAL.
  • Tie style "solar" panels (will generate electricity at night - at least two NEEDED to operate Ion Engine.).
  • kerbal space program 1.1.3

    It can easily reach munar orbit on a single tank, however there are larger tanks for truly extended travel. The K.I.E fighter runs on xenon gas, and flies as you would expect a tie fighter should, Both in the atmosphere and in space 🙂 It is highly maneuverable. SPACETACKLE'S K.I.E Fighter mod! OFFICIAL 1.1 RELEASE : 1.1k

    kerbal space program 1.1.3

    THIS MOD IS COMPATIBLE WTH KSP 1.1.3 and RasterPropMonitor 0.27










    Kerbal space program 1.1.3